Take direct control of the mayhem with your Wii remote and nunchuck – that is, if you’re not afraid to get your hands dirty. I tried to build a thought-provoking setting, where violence and nonviolence, lies and the truth, intersect.” In other words, Jack’s actions are common sense in the cruel world of DeathWatch – but the existence of DeathWatch itself serves as an indictment of violence. I struggled for quite a while over how to reconcile these goals!Īfter a lot of puzzling, I had an idea – why not make this contradiction itself part of the setting? That’s how I came up with the idea of a typical city, suddenly overtaken and transformed into a staging ground for a brutal contest where violence is the only way to survive. But at the same time, I couldn’t in good conscience endorse violence. ““I had two conflicting goals: First of all, the lead character, Jack, had to be truly cruel he couldn’t show any ambivalence about what he does. Renowned scenario writer Yasumi Matsuno (creator of countless hit games such as Ogre Battle and Vagrant Story) explores what it means when violence is entertainment: This show is broadcast for a bloodthirsty elite’s enjoyment, and you’re its newest star. Welcome to Jefferson Island – a city cut off from the rest of the civilized world, and home of the brutally popular survival game show DeathWatch.
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